Puzzles are primarily based in experimentation and learning the nature of the many machines in the environment, such as repairing a complex transit system. Gameplay is primarily split between exploration, puzzle-solving, and combat. Over the course of the game, the player must explore different interconnected regions, fighting for survival, and gaining vague insights into the nature of the game's world. The player controls a humanoid lost in a nightmarish world filled with grotesque creatures and techno-organic, living structures composed of machines, flesh, and bone. With the parasite now merged with the protagonist, the two form a mass of seemingly immovable flesh. Controlling two androids called Shells, the second protagonist attempts to carry its own body towards a swirling energy field, but gets attacked and infested by the parasite before it can reach the field. Just before it is removed, the parasite disembowels the protagonist, who staggers to another medical device that connects it to an apparent hive mind within the temple. During this process, it is heavily implied that the parasite is actually the first protagonist who mutated when the Assembly heart burst. While the protagonist is exploring the temple, the parasite nearly fully envelops it, forcing it to use a machine to remove the parasite. Reactivating the elevator apparently kills the Queen but allows the protagonist access to a monorail to reach a temple called Polis. The infested protagonist reaches a central elevator that has been enveloped by a massive creature with a vaguely humanoid head called "The Crater Queen". The new protagonist makes its way to The Crater that has seemingly been infested with hostile entities.ĭuring this time, the protagonist is attacked and seemingly infested by a parasite, which allows the protagonist to use several weapons and machines, but regularly wounds it and apparently grows tendril-like roots that gradually cover its body. At this point, the protagonist seemingly faints while a similar being as the protagonist awakens and emerges from an egg-like shell structure elsewhere. Once it reaches the heart of the facility, the protagonist causes the heart's arteries to burst which knocks it unconscious and covers it with fluid. While traversing the facility, the protagonist gradually acquires a captive bolt pistol as well as various weapons and machinery which allows it to manipulate the facility's technology. The silent humanoid protagonist first awakens and attempts to cross a wasteland called The Field heading towards the looming citadel called The Crater seen in the distance before falling down a massive crevasse into a factory called the Assembly, a recycling plant that repurposes living things. The story takes place on an alien planet following a seemingly devastating war. The game was released on 14 October 2022 for Microsoft Windows and Xbox Series X/S. The game is inspired by the works of visual artists H. Scorn is a first-person biopunk survival horror adventure video game developed by Serbian developer Ebb Software for Microsoft Windows and Xbox Series X/S.
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